So far the experience is really just that you put days of effort into completing them and they finish and disappear and you feel like you’ve wasted all that time. Why not make it doable and give people the satisfaction of finishing something? You could make the next expedition accessible after the player beats the last one. The game also crashes constantly and sometimes refuses to start. They added this mini game that lets you win custom tiles, which is okay, but why are you adding new stuff when you really just need to fix the stuff you already have? The dungeons are also a pain because you have to play them about a dozen times to get a time that’s actually possible to beat. When I first came across the game, I wanna thought it was awesome to have a cool Mahjong game with awesome graphics and a storyline. Then when they introduced the expeditions, I was excited again. The timed levels begin to become unrealistic. You have to play them sometimes ten or more times to get to a reasonable time. You can’t proceed to the next level without completing 3 timed levels. Some levels are designed where there isn’t a way to win without using a boost or until the game decides you can pass. As far as the expeditions, total failure.
0 Comments
Leave a Reply. |